NVIDIA’s G-Sync ULMB 2 technology aims to reduce motion blur in games
NVIDIA announces G-Sync Ultra Low Motion Blur (ULMB) 2, a second-generation technology designed to reduce motion blur in competitive games. Compared to the ULMB released in 2015, the company says the latest version offers almost double the brightness and virtually no crosstalk – a flickering or double image effect is sometimes seen when anti-blur features are enabled. The clarity of movement is largely determined by the response time of the screen’s pixels. To make things even better, NVIDIA uses “full refresh rate backlight flashing” based on the powerful backlight technology…
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