Indian Artists Display Digital Art Created with Apple iPad Pro, Ranging from AR Murals to Games
For creatives, having the right tools is important to ensure that hardware doesn’t get in the way of creating art and that it remains efficient. Technology and art, like the iPad Pro and MacBooks, now go hand in hand, and the synergy can help artists explore new styles and express themselves more freely.
Along these lines, Apple has worked with Indian artists to show attendees of India Art Fair 2024 how an iPad can be used to create works of art.
At the annual art event, together with four multidisciplinary artists, Apple presented art revolving around the theme “Forces of Nature”. These works were created on either an iPad Pro or a MacBook Pro, or a combination of both.
Sadhna Prasad, one of the four artists, a muralist and illustrator, presented her piece titled ‘I’ll Be Back’. “I want my audience to visit the world I’ve created and then come back and be influenced.” he said. For this work, Prasad used Procreate and Procreate Dreams on his iPad Pro to create large murals.
The artwork shows two worlds: one is the result of an unsustainable life and the other is the consequence if humanity renews its ways. In addition, he used the Artivive app to transform the mural into augmented reality for visitors.
Ameya Shinde and Aaron “Myles” Pereira are also artists who have used Apple tools to create their artwork. Based on the theme of ‘Forces of Nature’, Shinde and Pereira’s artwork ‘Ornithoscope’ is an audiovisual experience that allows the audience to explore the changes in bird biodiversity in India over the past 15 years. And it’s built using a combination of MacBook Pro and iPad Pro.
Another artist, Dhruv Jani, also showed off what’s possible on both mobile and MacBook Pro with the M3 Max chipset. He has created a game that sends players on an underground quest to find the seed that gave birth to the Western Ghats mountain range.
Jani first builds the textures with Adobe Photoshop or paints them by hand with Apple Pencil on iPad Pro. And then the workflow moves to the MacBook Pro, “building colorful and maze-like game landscapes using 3D modeling tools like Substance and SketchUp.” Apple says Jani will then “compile the game in the Unity3D game engine and precompute the lightmaps using hardware-supported ray tracing to create the game environment.”