When it comes to gaming, PlayStation consoles and PCs are typically the top choices for most gamers. Rarely do people consider using a MacBook for gaming due to its reputation for being geared towards productivity, creativity, and academic activities. Gamers prioritize features and capabilities that can handle current game titles, which is not typically associated with Apple’s MacBook lineup.
Apple is changing this perception, and the company has made significant progress in recent years by improving the performance of its devices thanks to its investment in powerful Apple Silicon chips.
Today at Apple’s Worldwide Developers Conference (WWDC 2023), Apple stepped up its efforts to capture the attention of gamers and made some big announcements, including integration with other platforms and a sleek new AR/VR headset.
Let’s see what gamers should know about Apple’s updates!
The latest version of Apple’s operating system, macOS 14 Sonoma, introduces a new game mode specifically designed to improve CPU and GPU performance in games.
The new Game Mode automatically adjusts your PC settings to ensure optimal performance in Mac games. This mode prioritizes CPU and GPU usage for better frame rate stability. The Bluetooth sampling rate has also been doubled to improve compatibility with PlayStation and Xbox consoles.
To make it easier to port PC games to Mac, a new game portability toolkit has been revealed to developers. This toolkit simplifies the conversion of shaders and graphics code to the Metal API, significantly reducing the time needed to adapt games for the Mac platform, meaning Mac gamers can get their hands on the latest games faster.
To aid change for gamers, Apple has tapped legendary game creator Hideo Kojima, best known for the “Metal Gear Solid” video game series, to announce that his popular “Death Stranding” series will be available for macOS this year. He also mentioned that other titles may be coming to Mac soon!
Vision Pro for gamers
One of the most anticipated announcements at WWDC 2023, Apple has officially unveiled its augmented and virtual reality (AR/VR) headset, the Apple Vision Pro.
The new headset has a lot of gaming features, including support for game controllers from other consoles and an extensive library of over 100 Apple Arcade games.
According to the company, this virtual reality experience is fully immersive and requires collaboration between famous game developers and independent directors to create exciting games.
The demo showed a demo of the game NBA 2K23, where the player used Sony’s DualSense controller.
Apple has hinted that this is just the beginning of gaming experiences on Vision Pro, suggesting that there will be more updates in the future as the platform develops. In addition, the permanent partnership between Apple and Disney was confirmed in the presence of Disney CEO Bob Iger, who supported this partnership.
While it’s exciting to see Apple dive into the world of augmented reality, it’s important to note that other competitors like Oculus, PlayStation with VR, and Meta Quest still dominate the market. These established players have already captured a large portion of the market and have a loyal following of developers and gamers invested in their VR platforms.
Challenging these competitors is no easy task for Apple. The augmented reality market is heavily dependent on the support of developers and gamers, many of whom have already joined forces with other brands. Convincing them to switch to Apple’s Vision Pro will require compelling features, a robust game library, and seamless integration with existing VR systems. Also, with a starting price of $3,499, it may be difficult to lure users away from other headphones with a lower starting price.
Apple’s success in this venture depends on its ability to deliver unique experiences and stand out from the competition. While the Vision Pro headset looks promising, Apple needs to keep innovating and delivering compelling content to win over the gaming community, as its new headset seems at first glance to focus more on work productivity.
By Stephen Cartagena, GeekTime